Magic: The Gathering formats explained
A format decides which cards you may use and what your deck looks like. From beginner-friendly to advanced.
Commander (EDH)
Entry-level · €€ · Multiplayer
The most popular format: social, usually with 3-4 players.
- Deck
- 100 cards, every card unique (singleton), 1 legendary creature as commander.
- Card pool
- Almost every card ever printed.
- Notable
- You start with 40 life; cards may only be in the colors of your commander (color identity).
Rules that differ from the basics
- A 100-card singleton deck: aside from basic lands, every card may appear only once.
- You choose exactly 1 legendary creature as your commander; it starts in the command zone.
- Color identity: your deck may only contain cards in your commander's colors (mana symbols in the card text count too).
- You start with 40 life instead of 20.
- Commander damage: if you take 21 total combat damage from a single commander, you lose immediately.
- Command zone: you may cast your commander from there. Each time after that it costs {2} more (commander tax). If it dies or gets exiled, you may send it back to the command zone.
- Usually played with 3-4 players, so lots of negotiating and alliances.
The easiest way to play casually with friends. Ready-made "precon" decks make getting started simple, and from there you slowly upgrade. Games last longer and revolve around fun, memorable moments instead of pure winning.
Standard
Entry-level · €€ · 1v1
The newest cards, 1-on-1, rotates every year.
- Card pool
- Only the sets from the last ~3 years.
- Notable
- Rotates: older sets drop out every year, so the card pool stays small and fresh.
A good first step into competitive 1-on-1 play. Because the pool is small and current, you don't need to know or own thousands of old cards.
Pioneer
Intermediate · €€ · 1v1
Modern cards without rotation, an affordable middle ground.
- Card pool
- All sets from Return to Ravnica (2012) onward.
- Notable
- Does not rotate: your cards stay legal forever.
A middle ground between Standard and Modern: more powerful and durable than Standard, but cheaper and easier to follow than Modern.
Modern
Advanced · €€€ · 1v1
Fast and powerful, twenty years of cards.
- Card pool
- Sets from 2003 onward (the "modern" card frame).
- Notable
- Doesn't rotate; high tempo, strong combos, and interaction.
For players who love depth and a large, crystallized metagame. Powerful games, but expect a bigger investment in time and cards.
Pauper
Entry-level · € · 1v1
Commons only: dirt cheap and surprisingly strong.
- Card pool
- Only cards that were ever printed at common.
- Notable
- Doesn't rotate.
The cheapest serious way to play competitively. Great for learning without spending much money, with its own fascinating metagame.
Legacy
Advanced · €€€€ · 1v1
Almost anything goes: extremely powerful and expensive.
- Card pool
- Virtually every card ever printed, with a banlist.
- Notable
- Iconic expensive cards (including the original dual lands).
For enthusiasts who want the most powerful 1-on-1 games and are willing to invest. Often played with "proxies" (fake cards) in casual circles to keep costs down.
Vintage
Advanced · €€€€ · 1v1
The only format where (almost) nothing is banned.
- Card pool
- Every card ever printed; the strongest ones are on a "restricted" list (max 1 per deck).
- Notable
- Includes the legendary "Power Nine".
The most powerful and expensive format. Rarely played with real cards; usually with proxies or online.
Oathbreaker
Entry-level · €€ · Multiplayer
Like Commander, but with a planeswalker and smaller.
- Deck
- 60-card singleton, a planeswalker as your "oathbreaker" + 1 fixed "signature spell".
- Card pool
- Almost every card ever printed.
- Notable
- You start with 20 life; faster and cheaper than Commander.
Rules that differ from the basics
- A 60-card singleton deck.
- You choose a planeswalker as your "oathbreaker" plus one instant or sorcery as your "signature spell"; both start in the command zone.
- You may only cast your signature spell while your oathbreaker is on the battlefield.
- You start with 20 life.
- The command zone works like in Commander: {2} extra each time you recast it.
A fun alternative to Commander if you love planeswalkers and want shorter, cheaper games.
MTG Arena also has digital-only formats: Alchemy (with digitally rebalanced cards), Historic and Timeless (large Arena card pools), and Brawl (Standard-singleton with a commander). You don't play these with paper cards.
See your legal cards per format →
Last updated: 4 August 2026